And although it fared pretty well when it was released, gaining a plethora of acclaimed reviews from different sources and whatnot, it is difficult to see what the appeal was.Įssentially, Kula World is a puzzle game taken place in the middle of the sky where you are a beach ball (I AM NOT FUCKING KIDDING YOU – because why would I be? It’s the 90s. Suffice to say that within no time at all, you will be immensely frustrated at Kula World, an early 3D puzzler from a Swedish developer for the original Playstation. When it doesn’t make sense… it’s purely to get YOU, the player into some other sort of bother. And when it does make sense, it’s purely to get YOU, the player, into some sort of bother. Kula World skims this line and treads the ground in between making sense and none at all. Unless your game is going for the opposite effect, then try to make sure that anything that happens actually happens because reality. Game design 101: when designing a game, make sure that any and all physics make complete and utter sense.
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